Breakout 71
Play the latest version fullscreen here : https://breakout.lecaro.me
Break all the bricks, catch all the coins that fall off. At the end of each level, you get to pick an upgrade between 3 choices, that will carry over for all the next levels. If you play well (clear level quickly, always hit something, never miss a coin), you'll get more choices.
There's a wide choice of upgrades, many will increase your multiplier, while others make the game a bit easier. Your multiplier determines how many coins get dropped when you break a brick.
There are many synergies to discover, and various play styles that go with each combination of upgrade. The game is super lightweight, it's all handwritten javascript and mostly procedural.
I'm sure that you'll have cool ideas for more upgrades, please suggest them in the comments.
Available on the play store here (works offline, less that 100kb install) : https://play.google.com/store/apps/details?id=me.lecaro.breakout&pli=1
Updated | 11 hours ago |
Published | 24 days ago |
Status | Released |
Platforms | HTML5 |
Author | Renan LE CARO |
Genre | Action |
Tags | Arcade, Breakout, combos, Fast-Paced, Mouse only, Neon, Pixel Art, Procedural Generation, Roguelike |
Development log
- New name, easy mode, new levels, new bonus12 hours ago
- Refined UI and lightning effects20 days ago
- Hear the score multiplier grow22 days ago
Comments
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Good game.
The level are fun, lots of power up: the ball control is a nice one.
The conis can be more different then the ball i think. Also a more notice that you catch them would be good.
Thanks, good points. Its a balance between making the coins visible and making the ball itself visible, on mobile in particular where i can’t unreasonably grow the ball size. I could add some particles when a coin is catched, maybe a small sound too. There used to be one but i tried to simplify.
I’ve made the coins catch more obvious in the latest update